451. REINING
(a)
Any one of the eleven AQHA-approved reining patternsmay be used and is to be selected by the judge of the class and used
by all contestants in the class.
(b)
Each contestant will perform the required pattern individuallyand separately. All horses will be judged immediately upon
entering the arena and judging will cease after the last maneuver. Any
fault incurred prior to the commencement of a pattern will be scored
accordingly.
(c)
To rein a horse is not only to guide him, but also to controlhis every movement. The best reined horse should be willingly guided
or controlled with little or no apparent resistance and dictated to
completely. Any movement on his own must be considered a lack of
control. All deviations from the exact written pattern must be considered
a lack of or temporary loss of control, and therefore faulted
according to severity of deviation. Credit will be given for smoothness,
finesse, attitude, quickness and authority in performing the various
maneuvers while using controlled speed.
(d)
Scoring will be on the basis of 0-Infinity, with 70 denotingan average performance.
(e)
The following will result in no score:(1)
Abuse of an animal in the show arena and/or evidencethat an act of abuse has occurred prior to or during the exhibition of
a horse in competition;
(2)
Use of illegal equipment, including wire on bits, bosalsor curb chains;
(3)
Use of illegal bits, bosals or curb chains; when using asnaffle bit, optional curb strap is acceptable; however, curb chains are
not acceptable.
(4)
Use of tack collars, tie downs or nose bands;(5)
Use of whips or bats;(6)
Use of any attachment which alters the movement of orcirculation to the tail;
(7)
Failure to provide horse and equipment to the appropriatejudge for inspection;
(8)
Disrespect or misconduct by the exhibitor(9)
Closed reins are not allowed except as standard romalreins.
(f)
A rider may untangle excess rein, where excess rein may preventthe rider from continuing the pattern, where said excess can be
straightened without affecting the performance of the horse, during
hesitations, or when settling a horse; rider’s free hand may be used to
hold romal in the normal fashion.
(g)
The following will result in a score of 0:(1)
Use of more than index or first finger between reins;(2)
Use of two hands (exception in Junior, Snaffle Bit, orHackamore classes designated for two hands) or changing hands;
(3)
Use of romal other than as outlined in 443(e);(4)
Failure to complete pattern as written:(5)
Performing the maneuvers other than in specified order;(6)
The inclusion of maneuvers not specified, including,but not limited to
(A)
Backing more than 2 strides(B)
Turning more than 90 degrees(7)
Equipment failure that delays completion of pattern;including dropping a rein that contacts the ground while horse is in
motion.
(8)
Balking or refusal of command where pattern is delayed;(9)
Running away or failing to guide where it becomesimpossible to discern whether the entry is on pattern;
(10)
Jogging in excess of one-half circle or one-half thelength of the arena;
(11)
Overspins of more than 1/4 turn;(12)
Fall to the ground by horse or riderNeither a No Score nor a 0 are eligible to place in a go round or class,
but a 0 may advance in a multi-go event while a no score may not.
(h)
The following will result in a reduction of five points:(1)
Spurring in front of cinch;(2)
Use of either hand to instill fear or praise;(3)
Holding saddle with either hand;(4)
Blatant disobediences including kicking, biting, bucking,rearing, and striking.
(i)
The following will result in a reduction of two points:(1)
Break of gait;(2)
Freeze up in spins or rollbacks;(3)
On walk-in patterns, failure to stop or walk before executinga canter departure.
(4)
On run-in patterns, failure to be in a canter prior to thefirst marker.
(5)
If a horse does not completely pass the specified markerbefore initiating a stop position.
(j)
Starting or performing circles or eights out of lead will bejudged as follows:
Each time a horse is out of lead, a judge is required to
deduct one point. The penalty for being out of lead is accumulative
and the judge will deduct one penalty point for each quarter of the
circumference of a circle or any part thereof that a horse is out of
lead. A judge is required to penalize a horse one-half point for a
delayed change of lead by one stride.
(k)
Deduct 1/2 point for starting circle at a jog or exiting rollbacksat a jog up to two strides. Jogging beyond two strides, but less
than 1/2 circle or 1/2 the length of the arena, deduct two points.
(l)
Deduct 1/2 point for over or under spinning up to oneeighth(1/8) of a turn; deduct one (1) point for over or under spinning
from one-eighth to one-fourth (1/8 to 1/4) turn.
(m)
A 1/2 point penalty deduction will be given for failure toremain a minimum of 20 feet (6 meters) from the wall or fence when
approaching a stop and/or rollback.
(n)
In patterns requiring a run-around, failure to be on the correctlead when rounding the end of the arena will be penalized as follows:
for 1/2 the turn or less, one (1) point; for more than 1/2 turn,
two (2) points.
(o)
Faults against the horse to be scored accordingly, but not tocause disqualification:
(1)
Opening mouth excessively when wearing bit;(2)
Excessive jawing, opening mouth or head raising on stop;(3)
Lack of smooth, straight stop on haunches-bouncing orsideways stop;
(4)
Refusing to change leads;(5)
Anticipating signals;(6)
Stumbling;(7)
Backing sideways;(8)
Knocking over markers.(p)
Faults against the rider to be scored accordingly, but not tocause disqualification:
(1)
Losing stirrup;(2)
Failure to run circles or figure eights within the markersis not considered a fault depending on arena conditions and size;
however, failure to go beyond markers on rollbacks and stops is considered
a fault.
(q)
A show may have up to three approved reining classes.(1)
If three reining classes are to be held at a show, theyshall be the following:
(A)
Senior reining shown with bit;(B)
Junior reining shown with bit;(C)
Hackamore/snaffle bit reining (five years old andyounger, shown with hackamore or snaffle bit);
(1)
No horse may be entered in both junior bit and hackamore/snaffle bit reining classes at the same show.
(2)
If two reining classes are to be held at a show, they shallbe the following:
(A)
Senior reining shown with bit;(B)
Junior reining shown with either bit, hackamoreor snaffle bit at the discretion of the exhibitor.
(3)
If only one reining class is to be held at a show, it shallbe the following:
(A)
Reining-all ages - horses six years old and oldermust be shown in bit; horses five years old and younger may be shown
in either bit, hackamore or snaffle bit at the discretion of the exhibitor.
(r)
While horse is in motion, rider’s hands shall be clear ofhorseand saddle.
REINING PATTERN NUMBER 1
1. Run at speed to the far end of the arena past the end marker
and do a left rollback - no hesitation.
2. Run to the opposite end of the arena past the end marker and
do a right rollback - no hesitation.
3. Run past the center marker and do a sliding stop. Back up to
center of the arena or at least ten feet (3 meters). Hesitate.
4. Complete four spins to the right.
5. Complete four and one-quarter spins to the left so that horse
is facing left wall or fence. Hesitate.
6. Beginning on the left lead, complete three circles to the left:
the first circle large and fast; the second circle small and slow; the
third circle large and fast. Change leads at the center of the arena.
7. Complete three circles to the right: the first circle large and
fast; the second circle small and slow; the third circle large and fast.
Change leads at the center of the arena.
8. Begin a large fast circle to the left but do not close this circle.
Run straight up the right side of the arena past the center marker and
do a sliding stop at least twenty feet (6 meters) from wall or fence.
Hesitate to demonstrate the completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 2
Horse must walk or stop prior to starting pattern.
Beginning at the center of the arena facing the left wall or fence.
1. Beginning on the right lead, complete three circles to the
right: the first circle small and slow; the next two circles large and
fast. Change leads at the center of the arena.
2. Complete three circles to the left: the first circle small and
slow; the next two circles large and fast. Change leads at the center
of the arena.
3. Continue around previous circle to the right. At the top of
the circle, run down the middle to the far end of the arena past the
end marker and do a right rollback - no hesitation.
4. Run up the middle to the opposite end of the arena past the
end marker and do a left rollback - no hesitation.
5. Run past the center marker and do a sliding stop. Back up to
the center of the arena or at least ten feet (3 meters). Hesitate.
6. Complete four spins to the right.
7. Complete four spins to the left. Hesitate to demonstrate the
completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 3
1. Beginning, and staying at least twenty feet (6 meters) from
the walls or fence, lope straight up the left side of the arena, circle the
top end of the arena, run straight down the opposite or right side of
the arena past the center marker and do a left rollback - no hesitation.
2. Continue straight up the right side of the arena staying at
least twenty feet (6 meters) from the wall or fence, circle back around
the top of the arena, run straight down the left side of the arena past
the center marker and do a right rollback - no hesitation.
3. Continue up the left side of the arena to the center marker.
At the center marker, the horse should be on the right lead. Guide
the horse to the center of the arena on the right lead and complete
three circles to the right: the first two circles large and fast; the third
circle small and slow. Change leads at the center of the arena.
4. Complete three circles to the left: the first two circles large
and fast; the third circle small and slow. Change leads in the center
of the arena.
5. Begin a large fast circle to the right but do not close this circle.
Continue up the left side of the arena staying at least twenty feet
(6 meters) from the wall or fence, circle the top of the arena, run
straight down the opposite or right side of the arena past the center
marker and do a sliding stop. Back up at least ten feet (3 meters).
Hesitate.
6. Complete four spins to the right.
7. Complete four spins to the left. Hesitate to demonstrate
completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 4
Horse must walk or stop prior to starting pattern.
Beginning at the center of the arena facing the left wall or fence.
1. Beginning on the right lead, complete three circles to the
right: the first two circles large and fast; the third circle small and
slow. Stop at the center of the arena.
2. Complete four spins to the right. Hesitate.
3. Beginning on the left lead, complete three circles to the left:
the first two circles large and fast; the third circle small and slow.
Stop at the center of the arena.
4. Complete four spins to the left. Hesitate.
5. Beginning on the right lead, run a large fast circle to the
right, change leads at the center of the arena, run a large fast circle to
the left, and change leads at the center of the arena.
6. Continue around previous circle to the right. At the top of
the circle, run down the middle to the far end of the arena past the
end marker and do a right rollback - no hesitation.
7. Run up the middle to the opposite end of the arena past the
end marker and do a left rollback - no hesitation.
8. Run past the center marker and do a sliding stop. Back up to
the center of the arena or at least ten feet (3 meters). Hesitate to
demonstrate completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 5
Horse must walk or stop prior to starting pattern.
Beginning at the center of the arena facing the left wall or fence.
1. Beginning on the left lead, complete three circles to the left:
the first two circles large and fast; the third circle small and slow.
Stop at the center of the arena.
2. Complete four spins to the left. Hesitate.
3. Beginning on the right lead, complete three circles to the
right: the first two circles large and fast; the third circle small and
slow. Stop at the center of the arena.
4. Complete four spins to the right. Hesitate.
5. Beginning on the left lead, run a large fast circle to the left,
change leads at the center of the arena, run a large fast circle to the
right, and change leads at the center of the arena. (Figure 8)
6. Continue around previous circle to the left but do not close
this circle. Run up the right side of the arena past the center marker
and do a right rollback at least twenty feet (6 meters) from the wall
or fence - no hesitation.
7. Continue around previous circle but do not close this circle.
Run up the left side of the arena past the center marker and do a left
rollback at least twenty feet (6 meters) from the wall or fence - no
hesitation.
8. Continue back around previous circle but do not close this
circle. Run up the right side of the arena past the center marker and
do a sliding stop at least twenty feet (6 meters) from the wall or
fence. Back up at least ten feet (3 meters). Hesitate to demonstrate
completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 6
Horse must walk or stop prior to starting pattern.
Beginning at the center of the arena facing the left wall or fence.
1. Complete four spins to the right.
2. Complete four spins to the left. Hesitate.
3. Beginning on the left lead, complete three circles to the left:
the first two circles large and fast; the third circle small and slow.
Change leads at the center of the arena.
4. Complete three circles to the right: the first two circles large
and fast; the third circle small and slow. Change leads at the center
of the arena.
5. Begin a large fast circle to the left but do not close this circle.
Run up the right side of the arena past the center marker and do a
right rollback at least twenty feet (6 meters) from the wall or fence -
no hesitation.
6. Continue back around previous circle but do not close this
circle. Run up the left side of the arena past the center marker and
do a left rollback at least twenty feet (6 meters) from the wall or fence
- no hesitation.
7. Continue back around previous circle but do not close this
circle. Run up the right side of the arena past the center marker and
do a sliding stop at least twenty feet (6 meters) from the wall or
fence. Back up at least ten feet (3 meters). Hesitate to demonstrate
the completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 7
1. Run at speed to the far end of the arena past the end marker
and do a left rollback - no hesitation.
2. Run to the opposite end of the arena past the end marker
and do a right rollback - no hesitation.
3. Run past the center marker and do a sliding stop. Back up
to the center of the arena or at least ten feet (3 meters). Hesitate.
4. Complete four spins to the right.
5. Complete four and one-quarter spins to the left so that
horse is facing left wall or fence. Hesitate.
6. Beginning on the right lead, complete three circles to the
right: the first two circles large and fast; the third circle small and
slow. Change leads at the center of the arena.
7. Complete three circles to the left: the first two circles large
and fast; the third circle small and slow. Change leads at the center of
the arena.
8. Begin a large fast circle to the right but do not close this circle.
Run straight down the right side of the arena past the center
marker and do a sliding stop at least twenty feet (6 meters) from the
wall or fence. Hesitate to demonstrate completion of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 8
must walk or stop prior to starting pattern.
Beginning at the center of the arena facing the left wall or fence.
1. Complete four spins to the left.
2. Complete four spins to the right. Hesitate.
3. Beginning on the right lead, complete three circles to the
right: the first circle large and fast; the second circle small and slow;
the third circle large and fast. Change leads at the center of the arena.
4. Complete three circles to the left: the first circle large and
fast; the second circle small and slow; the third circle large and fast.
Change leads at the center of the arena.
5. Begin a large fast circle to the right but do not close this circle.
Run straight down the right side of the arena past the center
marker and do a left rollback at least twenty feet (6 meters) from the
wall or fence - no hesitation.
6. Continue back around the previous circle but do not close
this circle. Run down the left side of the arena past the center marker
and do a right rollback at least twenty feet (6 meters) from the
wall or fence - no hesitation.
7. Continue back around the previous circle but do not close
this circle. Run down the right side of the arena past the center marker
and do a sliding stop at least twenty feet (6 meters) from the wall
or fence. Back up at least ten feet. Hesitate to demonstrate completion
of the pattern.
Rider may drop bridle to the designated judge.
REINING PATTERN NUMBER 9
1. Run past the center marker and do a sliding stop. Back up
to the center of the arena or at least ten feet (3 meters). Hesitate.
2. Complete four spins to the right.
3. Complete four and one-quarter spins to the left so that the
horse is facing the left wall or fence. Hesitate.
4. Beginning on the right lead, complete three circles to the
right: the first two circles large and fast, the third circle small and
slow. Change leads at the center of the arena.
5. Complete three circles to the left: the first circle small and
slow, the next two circles large and fast. Change leads at the center
of the arena.
6. Begin a large fast circle to the right but do not close this
circle. Run down the right side of the arena past the marker and do
a left rollback at least twenty feet (6 meters) from the wall or fence -
no hesitation.
7. Continue back around the previous circle but do not close this
circle. Run down the left side of the arena past the center and do a
right rollback at least twenty feet (6 meters) from the wall or fence -
no hesitation.
8. Continue back around previous circle but do not close this
circle. Run down the right side of the arena past the center marker
and do a sliding stop at least twenty feet (6 meters) from the wall or
fence. Hesitate to demonstrate completion of the pattern.
Rider may dismount and drop the bridle to the designated judge.
REINING PATTERN NUMBER 10
1. Run past the center marker and do a sliding stop. Back up
to the center of the arena or at least ten feet (3 meters). Hesitate.
2. Complete four spins to the right.
3. Complete four and one-quarter spins to the left so that the
horse is facing the left wall or fence. Hesitate.
4. Beginning on the right lead, complete three circles to the
right: the first two circles large and fast, the third circle small and
slow. Change leads at the center of the arena.
5. Complete three circles to the left: the first circle small and
slow, the next two circles large and fast. Change leads at the center
of the arena.
6. Begin a large fast circle to the right but do not close this
circle. Run down the right side of the arena past the marker and do
a left rollback at least twenty feet (6 meters) from the wall or fence -
no hesitation.
7. Continue back around the previous circle but do not close this
circle. Run down the left side of the arena past the center and do a
right rollback at least twenty feet (6 meters) from the wall or fence -
no hesitation.
8. Continue back around previous circle but do not close this
circle. Run down the right side of the arena past the center marker
and do a sliding stop at least twenty feet (6 meters) from the wall or
fence. Hesitate to demonstrate completion of the pattern.
Rider may dismount and drop the bridle to the designated judge.
REINING PATTERN NUMBER 11
Approved only for Novice Amateur, Novice Youth, and 13 and under
Mandatory Marker Along Fence or Wall
The judge shall indicate with markers on arena fence or wall the
length of pattern. Markers within the area of the pattern are not
permitted.
Ride pattern as follows:
Horses must walk or stop prior to starting pattern.
1. Starting at the center marker make a large fast circle to right
on the right lead.
2. Draw the circle down to a small circle until you reach the center
marker; stop.
3. Do a double spin to the inside of the small circle at the center
marker; at end of spins horse should be facing the left wall, slight
hesitation.
4. Begin on left lead and make a large fast circle.
5. Then a small circle, again drawing it down to the center of the
arena, stop, no hesitation on these stops.
6. Do a double spin to the inside of the circle, slight hesitation,
horse to be facing left wall.
7. Take a right lead and make a fast figure eight over the large
circles, close the eight, and change leads.
8. Begin a large fast circle to the right but do not close this circle.
Run down the right side of the arena past the marker and do a left roll
back at least 20 feet (6 meters) from the wall or fence - no hesitation.
9. Continue back around the previous circle but do not close this
circle. Run down the left side of the arena past the center and do a right
roll back at least 20 feet (6 meters) from the wall or fence - no hesitation
10. Continue back around previous circle but do not close this
circle. Run down the right side of the arena past the center marker and
do a sliding stop at least 20 feet (6 meters) from the wall or fence. Back
up at least 10 feet (3 meters). Hesitate to show completion of pattern.
Rider may drop bridle to the designated judge.